I imported three different footstep audio files and attached them to a random node then a modulator and then an output node. I then went into the animations for the player character, added audio notifies and selected the new footstep audio I had created.
Level Development Diary
Asset References
Turbosquid (2015) Broadleaf Tree 02 [3D Model] Available online: https://www.turbosquid.com/3d-models/free-broadleaf-tree-3d-model/884552# [Accessed 12/01/2022] VOiD1 Gaming (2021) Car Headlamps [3D Model] Available online: https://void1gaming.itch.io/free-3d-assets-collection [Accessed 12/01/2022] freePBR (2022) Rough Rockface #1 PBR material [Material] Available online: https://freepbr.com/materials/rough-rockface-1-pbr-material/ Read more…


