Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Set dressing

Published by higginson2020 on January 19, 2022January 19, 2022

The first and second room are the entrance and main area of a sewer, I have covered them in various pieces of rubbish to show this. The rubbish on the floor leads the player towards the next areas, acting as stepping stones for them.

Categories: Level Development Diary

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Related Posts

Level Development Diary

Asset References

Turbosquid (2015) Broadleaf Tree 02 [3D Model] Available online: https://www.turbosquid.com/3d-models/free-broadleaf-tree-3d-model/884552# [Accessed 12/01/2022] VOiD1 Gaming (2021) Car Headlamps [3D Model] Available online: https://void1gaming.itch.io/free-3d-assets-collection [Accessed 12/01/2022] freePBR (2022) Rough Rockface #1 PBR material [Material] Available online: https://freepbr.com/materials/rough-rockface-1-pbr-material/ Read more…

Level Development Diary

Level events

As the player moves through the level, lights will flicker to create tension and keep the player interested. At the end of the game, the player comes into a room surrounded by torches. When they Read more…

Level Development Diary

Level lighting and texturing

The lighting for the level is extremely limited due to the player having a torch. The lighting provided in the map primarily comes from spotlights on the ceilings and, in the final room, point lights Read more…

  • Elementor
  • Industry Portfolio
Hestia | Developed by ThemeIsle