This weeks lab had us going over weight painting.
The process started with flooding the character from the hips, then the bottom of the spine. I then smoothed this to have get rid of creases and unnatural looking elements.
After that, I moved onto the left leg.
Moving on, I next painted the head and spine.

I started with the left clavicle, I didn’t paint the full arm during this lab, though I did smooth the section so the arm could be raised without deformation. 
Vertex selecting the whole head section, I flooded Neck_J. I then vertex selected only the neck section and smoothed that to prevent deformation when the head is turned. 
Next was the head, I simply highlighted the entire head and flooded Head_J,
To replicate the painting I had done on the left side of the character, I used mirror skin weights along the YZ axis.








