Deacon Higginson's Game Design Blog

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higginson2020

Uncategorized

Practical

By higginson2020, 3 yearsMay 14, 2023 ago
Practical

Major Project Presentation

By higginson2020, 3 yearsMay 13, 2023 ago
Portfolio and Production Piece

Final Animation

https://www.youtube.com/watch?v=8l8IPWKR94Y

By higginson2020, 3 yearsApril 30, 2023 ago
Portfolio and Production Piece

Embodiment and Navigation Considerations

As the animation I am creating is driven by the short story present within, I do not believe that it would benefit from having user embodiment. As well as that, the animation would not benefit from user embodiment due to the limited user interaction within the animation. Taking into consideration Read more…

By higginson2020, 3 yearsApril 30, 2023 ago
Portfolio and Production Piece

Animation Creation

After creating and texturing the assets, I started creating the animation. I first animated the assets within the bedroom. As the animation progress from the start, the assets in the room rise and rotate, they then disappear and the room itself falls beneath the user and the ceiling rises. Each Read more…

By higginson2020, 3 yearsApril 30, 2023 ago
Portfolio and Production Piece

Asset and Environment Design

I first modelled the assets for the bedroom, these include a chair, desk, monitor, bed, pillow, mattress, door, lamp and the room itself. After I had modelled the assets, I created textures for them using nodes. The texture used on the mattress was created by Layerace (2023). When creating the Read more…

By higginson2020, 3 yearsApril 11, 2023 ago
Portfolio and Production Piece

Digital Affordance

To draw the users attention throughout the animation, lighting and object transformations will be used. At the start of the animation the user will be seated at a computer in a bedroom. The room will be dimly lit with the primary source of light being the monitor in front of Read more…

By higginson2020, 3 yearsApril 11, 2023 ago
Portfolio and Production Piece

Audio Considerations

After creating storyboards for the animation, I looked for audio that would fit well throughout. The first sound is named Beach Distortion (2017). This audio gives me the feeling of complete peace. When listening I can see a scene of serenity, disturbed by non. The second sound is named Distorted Read more…

By higginson2020, 3 yearsApril 11, 2023 ago
Dev Log

Project Limitations

Due to time constraints, I ultimately had to limit the scope of the project. If more time was available to work on the application, I would have included many features I was unable to. Features that were unable to be included consist of narration of trivia, tests and example videos Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Monetization

As the application will be free to install and use, I have designed a monetization system to prevent the application from shutting down due to a lack of funds. This system will also incentivize users to visit more castles and use the Castle Keep application while there. This system would Read more…

By higginson2020, 3 yearsApril 4, 2023 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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