Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

higginson2020

Level Design (551309_A21_T1)

Sewer blockout development 4

I have further developed the sewer level blockout I finished the jumping area and put a ceiling on it. I added a small brown patch beneath the tree to look like dirt. I then added the final area of the level. It is a large platform that will have a Read more…

By higginson2020, 4 yearsNovember 28, 2021 ago
Level Design (551309_A21_T1)

Sewer blockout development 3

I have further developed the blockout for my sewer level. I primarily focused on cleaning up and finishing the exterior of already created areas although I have added more to the level today. The first area I finished off is the off shoot of the second room, the maintenance room, Read more…

By higginson2020, 4 yearsNovember 27, 2021 ago
Level Design (551309_A21_T1)

Sewer blockout development 2

Today I further expanded on the blockout of the sewer level I am creating. I first drew out the area I wanted to create so that I would have a reference as to what I was creating and not just going at it randomly as I have in the past. Read more…

By higginson2020, 4 yearsNovember 26, 2021 ago
Level Design (551309_A21_T1)

Sewer blockout development

I have further developed the blockout of the sewer level I am creating for the first level design assignment. I have added the entrance to the mine system that is beneath the initial sewer section. The ramp leads into a drop that will place the player into a mineshaft, I Read more…

By higginson2020, 4 yearsNovember 22, 2021 ago
3D Character Design (500730_A21_T1)

Character development 4

I have again developed the character. This time I have drawn the developed head on an anatomically proportional body. The previous drawings I had done were off of the top of my head, so this time I used a reference so that I could draw the body properly. Initially, I Read more…

By higginson2020, 4 yearsNovember 21, 2021 ago
3D Character Design (500730_A21_T1)

Better understanding the basics of ZBrush

Today’s lab session made it painfully clear how little I understood ZBrush. I was barely able to use the program and was only able to complete the workshop task due to it being a written, step by step tutorial. Due to not properly being able to use the program, I Read more…

By higginson2020, 4 yearsNovember 18, 2021 ago
3D Character Design (500730_A21_T1)

Hard surface modelling

In today’s lab sessions I used brushes useful for hard surface modelling. I used them on a simple cube as my understanding of ZBrush is extremely limited right now. I need to spend more time with the program and watch more tutorials related to it.

By higginson2020, 4 yearsNovember 18, 2021 ago
Level Design (551309_A21_T1)

Sewer level improvement progress

For the level design assignment, I have decided to improve the sewer level created by Stuart when he was in university. The level Stuart created had the player moving through a sewer, finding various science rooms along the way. I intend to use the sewer environment but drop the advanced Read more…

By higginson2020, 4 yearsNovember 16, 2021 ago
3D Character Design (500730_A21_T1)

Character development 3

I have further developed both the look and background of my character. The background development includes a more fleshed out description of the character. He will be a single father who works a construction job to keep him and his daughter housed. He’s of a large build but is a Read more…

By higginson2020, 4 yearsNovember 16, 2021 ago
Creative Business: Pitching and Design (551307_A21_T1)

Further logo development

I have further expanded on my initial logo design. I did this by taking the logo into photoshop and recreating it digitally. After recreating it, I added colour to the logo. I traced the outside of the ghost character with black, coloured the inside white coloured the VR headset being Read more…

By higginson2020, 4 yearsOctober 26, 2021 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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