Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

higginson2020

3D Character Design (500730_A21_T1)

Character development 2

Although I have stuck with the basic outline for the character, I have changed the world the character will be in. Before, the world was slightly futuristic full of people with prosthetics stronger than organic body parts. The world the character will inhabit is now set in the modern day. Read more…

By higginson2020, 4 yearsOctober 25, 2021 ago
3D Character Design (500730_A21_T1)

Zsphere remesher and subdivision workflow

In today’s lab I used the Zremesher to allow subdivision and detailed sculpting on the Zsphere. Below shows the difference between the Zsphere creation before and after it has been remeshed. After I had remeshed the model, I used the clay sculpt and move tool to add more detail to Read more…

By higginson2020, 4 yearsOctober 21, 2021 ago
Level Design (551309_A21_T1)

Blueprints 2: The door

This week in the labs session, I learned how to make a door open in Unreal using blueprints. I first started by reverting the capsule radius of the first person player to the default size so it would fit through the door model. I then placed the starter content door Read more…

By higginson2020, 4 yearsOctober 20, 2021 ago
Level Design (551309_A21_T1)

Landscape storytelling failure

While creating a landscape in the lab session today, I got to a point where I was a bit confused and didn’t really know what I should do. This is when I realized that I haven’t been doing the proper set up before the creation. I would jump into the Read more…

By higginson2020, 4 yearsOctober 15, 2021 ago
3D Character Design (500730_A21_T1)

Zsphere experimenting

In today’s lab session, I worked with the Zsphere in Zbrush. I struggled with this feature but hope that with time I will get better at using it. The first thing I tried to model was a diplodocus. I had quite a rough time trying to get it together as Read more…

By higginson2020, 4 yearsOctober 14, 2021 ago
Level Design (551309_A21_T1)

Environmental storytelling

I have created a few environments that tell stories using only visuals. They are small as I am still getting to grips with the Unreal engine.

By higginson2020, 4 yearsOctober 13, 2021 ago
Level Design (551309_A21_T1)

Blueprint in Unreal

This week I learnt how to use blueprint in Unreal by following a PowerPoint provided on Canvas. The first thing I created was a quick blueprint that would quit the game shortly after it started. This was created by adding the begin play event node, the delay function and the Read more…

By higginson2020, 4 yearsOctober 13, 2021 ago
Creative Business: Pitching and Design (551307_A21_T1)

Creative business idea presentation

By higginson2020, 4 yearsOctober 13, 2021 ago
Creative Business: Pitching and Design (551307_A21_T1)

Logo development

This weeks tasks for creative business is to make a 30 second concept for my business idea. One of the required inclusions is an identity or logo for the idea. This post is to document the development of the logo. My initial idea for the business was a video game Read more…

By higginson2020, 4 yearsOctober 12, 2021 ago
About me

About me!

My name is Deacon-Jake Higginson, I’m a Game Design student at the University of Hull. I will be using this blog to document my personal and assignment based work.

By higginson2020, 4 yearsOctober 10, 2021 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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