Deacon Higginson's Game Design Blog

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  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

higginson2020

Production Piece (3D Rendered Output) & Portfolio

Portfolio: Asset 5 and 6 wireframe view.

Asset 5: Display case. Asset 6: Table with holographic globe.

By higginson2020, 5 yearsDecember 28, 2020 ago
Production Piece (3D Rendered Output) & Portfolio

Portfolio: Asset 3 and 4 wireframe view.

Asset 3: Lantern. Asset 4: Book

By higginson2020, 5 yearsDecember 28, 2020 ago
Production Piece (3D Rendered Output) & Portfolio

Portfolio: Asset 1 and 2 wireframe view.

Asset 1: Glass bottle. Asset 2: Lockbox.

By higginson2020, 5 yearsDecember 28, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 10: Door

The tenth asset I am making for the theme group assignment is a door. To start this asset, I create a cylindrical primitive. I then selected the bottom half faces, as well as both sides, and deleted them. Once deleted, I then bridged together the bottom edges to create a Read more…

By higginson2020, 5 years ago
Completed Game & Development Diary

Nature’s Stand Devlog

NOTE: The screenshots shown are during the development of Nature’s Stand therefore assets may change appearance throughout. 10/12/20: Game development begins Main menu created. Buttons Play, Options and Exit added. Main menu navigation script written. Options menu created, no buttons added as no options are avaliable yet. After testing the Read more…

By higginson2020, 5 yearsDecember 18, 2020 ago
2D Art for Games (440947_A20_T1)

Concept art for Nature’s Stand

For my game, Nature’s Stand, I have created some concept art of the menus and a basic outline of a level. I wanted the title screen for Nature’s Stand to be simplistic so that the player would get to the game faster. I understand that the title screen is the Read more…

By higginson2020, 5 yearsDecember 2, 2020 ago
2D Art for Games (440947_A20_T1)

Slime Fight thumbnail pixel art

As the thumbnail for my game ‘Slime Fight’, I created some pixel art of a slime on a grassy background. I created the image in photoshop using the pencil tool at various sizes. I believe that, as one of my first pieces of pixel art, that the image is good. Read more…

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Theme group asset 9: Coin pouch

I will be creating a coin pouch as the ninth asset for the theme group project. I started the model by spawning a spherical primitive. I edited the vertexes of the cube, pulling the down and outwards, to make the shape taller and fatter. I then pulled the vertexes higher Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 8: Treasure chest (Work in progress)

The eighth object I am making for the theme group assignment is a treasure chest. I started the model by creating a cube primitive, increasing the scale of it and adding support loops around the outside of the shape. I then extruded the top face of the object and brought Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 7: Beer barrel (Work in progress)

The seventh asset I am making for the theme group assignment is a beer barrel. I started with a simple cylindrical primitive, adding four edge loops and then increasing the scale from the middle of the object. I then dupliaced the barrel, extruded the top, middle and bottom faces, that Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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