Production Piece (3D Rendered Output) & Portfolio
Portfolio: Asset 5 and 6 wireframe view.
Asset 5: Display case. Asset 6: Table with holographic globe.
Asset 5: Display case. Asset 6: Table with holographic globe.
Asset 3: Lantern. Asset 4: Book
Asset 1: Glass bottle. Asset 2: Lockbox.
The tenth asset I am making for the theme group assignment is a door. To start this asset, I create a cylindrical primitive. I then selected the bottom half faces, as well as both sides, and deleted them. Once deleted, I then bridged together the bottom edges to create a Read more…
NOTE: The screenshots shown are during the development of Nature’s Stand therefore assets may change appearance throughout. 10/12/20: Game development begins Main menu created. Buttons Play, Options and Exit added. Main menu navigation script written. Options menu created, no buttons added as no options are avaliable yet. After testing the Read more…
For my game, Nature’s Stand, I have created some concept art of the menus and a basic outline of a level. I wanted the title screen for Nature’s Stand to be simplistic so that the player would get to the game faster. I understand that the title screen is the Read more…
As the thumbnail for my game ‘Slime Fight’, I created some pixel art of a slime on a grassy background. I created the image in photoshop using the pencil tool at various sizes. I believe that, as one of my first pieces of pixel art, that the image is good. Read more…
I will be creating a coin pouch as the ninth asset for the theme group project. I started the model by spawning a spherical primitive. I edited the vertexes of the cube, pulling the down and outwards, to make the shape taller and fatter. I then pulled the vertexes higher Read more…
The eighth object I am making for the theme group assignment is a treasure chest. I started the model by creating a cube primitive, increasing the scale of it and adding support loops around the outside of the shape. I then extruded the top face of the object and brought Read more…
The seventh asset I am making for the theme group assignment is a beer barrel. I started with a simple cylindrical primitive, adding four edge loops and then increasing the scale from the middle of the object. I then dupliaced the barrel, extruded the top, middle and bottom faces, that Read more…