Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

higginson2020

Introduction to Game Engines (440946_A20_T1)

Old man vs hitmen (Top down shooter)

This weeks activity involved creating a top down shooter in Unity. To start I added assets to the world. First the characters and then the obstacles. I made the objects passive colliders so that the bullets that would eventually be shot wouldn’t go through them. Then, following the video tutorials, Read more…

By higginson2020, 5 years ago
2D Art for Games (440947_A20_T1)

Proportion drawing

This post will detail my work with proportion drawing. Before this activity, I hadn’t ever done proportion drawing as I’ve never been too skilled at drawing in general. Starting out I drew along with the video tutorials and then used reference images to do drawing of my own. The image Read more…

By higginson2020, 5 yearsOctober 27, 2020 ago
3D Asset Design (400573_A20_T1)

UV mapping

This weeks activities involved the mapping of a basic object in maya, I have already done this before so I skipped the initial tutorials and moved onto the main activity for the week. This being the mapping of the box I had to make in a previous weeks activities. The Read more…

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Theme group asset 3: Lantern (Work in progress)

This post will detail the creation of a lantern for the theme group assignment. Starting out making my lantern, I created a cube primitive and enlarged it. I then duplicated it twice, keeping it at the same height and width, and extended them to go through the first cube. I Read more…

By higginson2020, 5 yearsOctober 26, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 2: Lockbox (Work in progress)

This post will detail the creation of a lockbox for the group theme assignment. To start the creation of the lockbox, I created a cube primitive. I subdivided the cube so there would be more vertexes to transform. I pulled the vertexes upwards into a curved top. I added edge Read more…

By higginson2020, 5 yearsOctober 25, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 1: Glass bottle

The first of the ten assets I am making for the theme group assignment is a glass bottle. I started making the bottle using a cylinder primitive. I extruded the top and pulled it inwards slightly, I then extruded the top and side faces and pulled it upwards as to Read more…

By higginson2020, 5 yearsOctober 24, 2020 ago
Introduction to Game Engines (440946_A20_T1)

Space Invaders Clone

Making the Space Invaders clone, I followed the video tutorials on Canvas. I did run into a few issues while making and testing the game. The first issue I had was with the bullets. When I pressed space to fire them, they weren’t appearing. I tried firing again, this time Read more…

By higginson2020, 5 years ago
2D Art for Games (440947_A20_T1)

Atomic Bomber rebranding

When creating my logo I considered the words it uses, atomic and bomber. I thought about what they both meant individually and what could link them together. I found that, from a design perspective, the link that would most benefit the design was size. Atoms are unimaginably small and cannot Read more…

By higginson2020, 5 yearsOctober 22, 2020 ago
3D Asset Design (400573_A20_T1)

Group theme project

This post is to detail what I will be making for the group theme project. When discussing what theme we would use with my group, we had inspirations from both old history and sci-fi. We chose the Disney film Treasure Planet as the inspiration for our room as it uses Read more…

By higginson2020, 5 yearsOctober 20, 2020 ago
3D Asset Design (400573_A20_T1)

Creating a box in Maya

This post is to document the creation of a box in Maya. When creating the box I followed the tutorial videos on Canvas. I got as far as combining all the assets together to make a basic box before I ran into an issues that I couldn’t get past. The Read more…

By higginson2020, 5 yearsOctober 14, 2020 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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