Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

3D Character Animation (551310_A21_T2)

3D Character Animation (551310_A21_T2)

Production piece

The first animation of the production piece is a walking animation. This animation was made following the guide I created by tracing over the video I took as reference. This displays the pose-to-pose principle as the guide features key positions of the character rather than every pose in the sequence. Read more…

By higginson2020, 4 yearsMay 14, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 3

I have made another animation guide for my third animation, this animation will be the character walking. To create this guide I took a video of myself walking in different ways. I realized towards the end of recording that I would need to be able to use the visuals to Read more…

By higginson2020, 4 yearsMay 13, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 2

By tracing frames from this clip Dragon Ball Super: Broly (2018), I have created a guide for animating my character. This animation shows a character warming up before a fight. I thought this appropriate for my character as they are a fighter themselves. I will be altering the movements and Read more…

By higginson2020, 4 yearsApril 23, 2022 ago
3D Character Animation (551310_A21_T2)

Using driven keys

As part of my characters animations. I need to be able to have it form a fist. I have used driven keys to make the process quicker. Driven keys are much like key frames though they are controlled by attributes rather than me moving elements individually. This means I will Read more…

By higginson2020, 4 yearsApril 5, 2022 ago
3D Character Animation (551310_A21_T2)

Rigging and weight painting the character

I started out by rigging a premade character though when it came to weight painting this character, I had trouble due to the layered clothing. I switched to a different premade model to overcome this problem. After rigging the character, I weight painted it. Following the order of Hips to Read more…

By higginson2020, 4 yearsApril 1, 2022 ago
3D Character Animation (551310_A21_T2)

Weight painting

This weeks lab had us going over weight painting. The process started with flooding the character from the hips, then the bottom of the spine. I then smoothed this to have get rid of creases and unnatural looking elements. After that, I moved onto the left leg. Moving on, I Read more…

By higginson2020, 4 yearsMarch 29, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 1

The first animation I will be making will be the character fighting. To help with animating this, I have traced over the YouTube video Punch and kick references for Artist – Martial Arts (2014) using the software Krita (2022). I moved through the video frame by frame taking a screenshot Read more…

By higginson2020, 4 yearsMarch 27, 2022 ago
3D Character Animation (551310_A21_T2)

Blend shapes

In today’s lab, we made blend shapes. Starting out, I added three nurbs circles. I place two over the eyes and one around the circles, slightly manipulating it to form around the circles. I parented the left and right circle to the larger circle and renamed them to left, right Read more…

By higginson2020, 4 yearsMarch 19, 2022 ago
3D Character Animation (551310_A21_T2)

Character controllers and weight painting

This weeks lab session had us add controllers to characters, we also had a short introduction to weight painting. A key point to remember when adding controllers is to freeze the position of the Nurbs circles so that they can be returned to default positions easily. I started by opening Read more…

By higginson2020, 4 yearsMarch 1, 2022 ago
3D Character Animation (551310_A21_T2)

Character rigging attempt

In today’s lab session, I rigged a character model. I started by adding joints from the toe to the top of the leg, with one join being placed above the crotch. I changed the size of the joints so that they would be easier to work with as they were Read more…

By higginson2020, 4 yearsFebruary 25, 2022 ago

Posts navigation

1 2 Next

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
Hestia | Developed by ThemeIsle