Deacon Higginson's Game Design Blog

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3D Character Animation (551310_A21_T2)

3D Character Animation (551310_A21_T2)

Introduction to rigging

This lab session was an introduction to rigging. Starting out, I imported the pre-made model lamp into Maya and opened an orthographic side view panel. I then hid the second of the two lamps. The first rigging I would be doing was forward kinematic. I then froze the transformations of Read more…

By higginson2020, 4 yearsFebruary 15, 2022 ago
3D Character Animation (551310_A21_T2)

Influencing animations

This post will contain various videos that I may use as inspiration or a guide when animating a 3D character. I have chosen the various references as they are actions my character may perform. 3Dsk – Photo Reference for Artists (2014) Punch and kick references for Artist – Martial Arts Read more…

By higginson2020, 4 yearsFebruary 13, 2022 ago
3D Character Animation (551310_A21_T2)

3D character walk cycle

In this weeks lab sessions, I animated a pre-made and rigged character to walk. After importing the character into Maya, I inserted a free image plane and placed, then scaled, the guide next to the character. I then key framed the each element on the character that I would be Read more…

By higginson2020, 4 yearsFebruary 9, 2022 ago
3D Character Animation (551310_A21_T2)

3D bouncing ball animation

The aim of today’s lab was to make a 3D bouncing ball animation following the 12 principles of animation. We were provided guides for keyframing and shaping the object. I started by inserting a free image plane and placing the guide into it, I then did this again and placed Read more…

By higginson2020, 4 yearsFebruary 3, 2022 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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