Deacon Higginson's Game Design Blog

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  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
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      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
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  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

3D Character Design (500730_A21_T1)

3D Character Design (500730_A21_T1)

Character creation in ZBrush

To start creating my character in ZBrush, I blocked out a simple outline of the body. To make sure this was accurate, I used a reference image of the human body. Following this as a guide, the first thing I did was create the mid section of the character using Read more…

By higginson2020, 4 yearsDecember 8, 2021 ago
3D Character Design (500730_A21_T1)

Character development 4

I have again developed the character. This time I have drawn the developed head on an anatomically proportional body. The previous drawings I had done were off of the top of my head, so this time I used a reference so that I could draw the body properly. Initially, I Read more…

By higginson2020, 4 yearsNovember 21, 2021 ago
3D Character Design (500730_A21_T1)

Better understanding the basics of ZBrush

Today’s lab session made it painfully clear how little I understood ZBrush. I was barely able to use the program and was only able to complete the workshop task due to it being a written, step by step tutorial. Due to not properly being able to use the program, I Read more…

By higginson2020, 4 yearsNovember 18, 2021 ago
3D Character Design (500730_A21_T1)

Hard surface modelling

In today’s lab sessions I used brushes useful for hard surface modelling. I used them on a simple cube as my understanding of ZBrush is extremely limited right now. I need to spend more time with the program and watch more tutorials related to it.

By higginson2020, 4 yearsNovember 18, 2021 ago
3D Character Design (500730_A21_T1)

Character development 3

I have further developed both the look and background of my character. The background development includes a more fleshed out description of the character. He will be a single father who works a construction job to keep him and his daughter housed. He’s of a large build but is a Read more…

By higginson2020, 4 yearsNovember 16, 2021 ago
3D Character Design (500730_A21_T1)

Character development 2

Although I have stuck with the basic outline for the character, I have changed the world the character will be in. Before, the world was slightly futuristic full of people with prosthetics stronger than organic body parts. The world the character will inhabit is now set in the modern day. Read more…

By higginson2020, 4 yearsOctober 25, 2021 ago
3D Character Design (500730_A21_T1)

Zsphere remesher and subdivision workflow

In today’s lab I used the Zremesher to allow subdivision and detailed sculpting on the Zsphere. Below shows the difference between the Zsphere creation before and after it has been remeshed. After I had remeshed the model, I used the clay sculpt and move tool to add more detail to Read more…

By higginson2020, 4 yearsOctober 21, 2021 ago
3D Character Design (500730_A21_T1)

Zsphere experimenting

In today’s lab session, I worked with the Zsphere in Zbrush. I struggled with this feature but hope that with time I will get better at using it. The first thing I tried to model was a diplodocus. I had quite a rough time trying to get it together as Read more…

By higginson2020, 4 yearsOctober 14, 2021 ago
3D Character Design (500730_A21_T1)

Character development

This week I was tasked with coming up with and developing an idea for my character. This is the padlet I created. I currently have a simple outline of the kind of character I want to create. The character will be a large male, possibly with a prosthetic of some Read more…

By higginson2020, 4 yearsOctober 7, 2021 ago
3D Character Design (500730_A21_T1)

Sculpting test in Zbrush

This is the first time I have used the Zbrush program I didn’t have any specific intention when creating the head, I just wanted to test various features of the program.

By higginson2020, 4 yearsOctober 7, 2021 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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