Deacon Higginson's Game Design Blog

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  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
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      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
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  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

3D Asset Design (400573_A20_T1)

3D Asset Design (400573_A20_T1)

Theme group asset 10: Door

The tenth asset I am making for the theme group assignment is a door. To start this asset, I create a cylindrical primitive. I then selected the bottom half faces, as well as both sides, and deleted them. Once deleted, I then bridged together the bottom edges to create a Read more…

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Theme group asset 9: Coin pouch

I will be creating a coin pouch as the ninth asset for the theme group project. I started the model by spawning a spherical primitive. I edited the vertexes of the cube, pulling the down and outwards, to make the shape taller and fatter. I then pulled the vertexes higher Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 8: Treasure chest (Work in progress)

The eighth object I am making for the theme group assignment is a treasure chest. I started the model by creating a cube primitive, increasing the scale of it and adding support loops around the outside of the shape. I then extruded the top face of the object and brought Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 7: Beer barrel (Work in progress)

The seventh asset I am making for the theme group assignment is a beer barrel. I started with a simple cylindrical primitive, adding four edge loops and then increasing the scale from the middle of the object. I then dupliaced the barrel, extruded the top, middle and bottom faces, that Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 5: Display case (Work in progress)

The fifth asset I am making for the theme group asset project is a display case.

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Theme group asset 6: Holographic globe (Work in progress)

The sixth asset I making for the theme group project is a table projecting a holographic globe. I started the asset by flattening a cylindrical primitive and changing the amount of subdivisions on top to zero, making it one face. I then added two edge loops to the top and Read more…

By higginson2020, 5 yearsNovember 21, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 4: Book (Work in progress)

The third asset I have made for the theme group project is a book. I will be texturing this book a few different ways as it is too small an asset to submit it as one, instead it will be submit as a group of small books.

By higginson2020, 5 yearsNovember 21, 2020 ago
3D Asset Design (400573_A20_T1)

Substance painter

This weeks activity for 3D asset design involed texturing the box model we previously made using substance painter. I started by creating a new project and choosing the low poly box to import. I texured the main box and the metal supports differently. The box has a smart material applied Read more…

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Lighting and rendering in Maya

This weeks activity had me lighting and rendering objects in Maya. The activity started with modelling a simple table, some objects to go on top and a background. I then had to put a camera into the scene and put it in place so that the models were properly framed Read more…

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

UV mapping

This weeks activities involved the mapping of a basic object in maya, I have already done this before so I skipped the initial tutorials and moved onto the main activity for the week. This being the mapping of the box I had to make in a previous weeks activities. The Read more…

By higginson2020, 5 years ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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