Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Character Design Portfolio

3D Character Design (500730_A21_T1)

Character creation in ZBrush

To start creating my character in ZBrush, I blocked out a simple outline of the body. To make sure this was accurate, I used a reference image of the human body. Following this as a guide, the first thing I did was create the mid section of the character using Read more…

By higginson2020, 4 yearsDecember 8, 2021 ago
3D Character Design (500730_A21_T1)

Character development 4

I have again developed the character. This time I have drawn the developed head on an anatomically proportional body. The previous drawings I had done were off of the top of my head, so this time I used a reference so that I could draw the body properly. Initially, I Read more…

By higginson2020, 4 yearsNovember 21, 2021 ago
3D Character Design (500730_A21_T1)

Character development 3

I have further developed both the look and background of my character. The background development includes a more fleshed out description of the character. He will be a single father who works a construction job to keep him and his daughter housed. He’s of a large build but is a Read more…

By higginson2020, 4 yearsNovember 16, 2021 ago
3D Character Design (500730_A21_T1)

Character development 2

Although I have stuck with the basic outline for the character, I have changed the world the character will be in. Before, the world was slightly futuristic full of people with prosthetics stronger than organic body parts. The world the character will inhabit is now set in the modern day. Read more…

By higginson2020, 4 yearsOctober 25, 2021 ago
3D Character Design (500730_A21_T1)

Character development

This week I was tasked with coming up with and developing an idea for my character. This is the padlet I created. I currently have a simple outline of the kind of character I want to create. The character will be a large male, possibly with a prosthetic of some Read more…

By higginson2020, 4 yearsOctober 7, 2021 ago

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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