Class Work
Blocking out the level
I have created a simple blockout of the playable level, with lighting, in Unreal Engine. All screenshots were taken by me in Unreal Engine.
I have created a simple blockout of the playable level, with lighting, in Unreal Engine. All screenshots were taken by me in Unreal Engine.
A major part of the Run Rabbit Run is the player hiding and running from enemies. To enable enemies to detect and chase the player, I created an enemy chase AI.
To allow the player to hide from enemies and enter smaller areas, I have added the ability for the player to crouch. To make the player character crouch when the collider does, I added crouching animations to the animation cycle. The animations I have used for crouching and crouch walking Read more…
As the game follows a noir theme, I followed this when creating the lighting. By using a sky sphere, exponential height fog and post processing volume, I have created an extremely dark environment.
This week we started the creation of the project PowerPoint. We started the PowerPoint with a title page. This page states the game’s title, a brief description of the game along with the USPs and the name of both members in our group. This page is followed up with what Read more…
Both yesterday and today’s sessions involved each group presenting their ideas before the class and taking questions, as well as feedback. Lee and I presented our idea today as there wasn’t time yesterday. The presentation followed Lee’s Professional practice – Idea Generation and Influences page, available here: https://bowers-2020.hulldesign.co.uk/2022/02/24/profesional-practice-idea-generation-and-influences/ Lee talked Read more…
The formation of teams was the main focus of this weeks lecture. I am in a group with Lee Bowers, a student of Digital Design. With Lee being a Digital Design student and me being a Game Design student I believe we will make a good pair as, being students Read more…
This post will detail the events of the second lecture and lab session of Professional Practice: Production & Development. In this lecture, we were introduced to psychometric testing. This is a form of testing that gauges an individuals personality, attributes and skills. We were firstly show a video of the Read more…
This post will detail the events of the first lecture of Professional Practice: Production & Development. During the lecture, we were randomly assigned to groups of three. We were then given a piece of paper and told to fold it into four, in the four corners we wrote design, presentation, Read more…