Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Design Portfolio

3D Character Animation (551310_A21_T2)

Production piece

The first animation of the production piece is a walking animation. This animation was made following the guide I created by tracing over the video I took as reference. This displays the pose-to-pose principle as the guide features key positions of the character rather than every pose in the sequence. Read more…

By higginson2020, 4 yearsMay 14, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 3

I have made another animation guide for my third animation, this animation will be the character walking. To create this guide I took a video of myself walking in different ways. I realized towards the end of recording that I would need to be able to use the visuals to Read more…

By higginson2020, 4 yearsMay 13, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 2

By tracing frames from this clip Dragon Ball Super: Broly (2018), I have created a guide for animating my character. This animation shows a character warming up before a fight. I thought this appropriate for my character as they are a fighter themselves. I will be altering the movements and Read more…

By higginson2020, 4 yearsApril 23, 2022 ago
3D Character Animation (551310_A21_T2)

Using driven keys

As part of my characters animations. I need to be able to have it form a fist. I have used driven keys to make the process quicker. Driven keys are much like key frames though they are controlled by attributes rather than me moving elements individually. This means I will Read more…

By higginson2020, 4 yearsApril 5, 2022 ago
3D Character Animation (551310_A21_T2)

Rigging and weight painting the character

I started out by rigging a premade character though when it came to weight painting this character, I had trouble due to the layered clothing. I switched to a different premade model to overcome this problem. After rigging the character, I weight painted it. Following the order of Hips to Read more…

By higginson2020, 4 yearsApril 1, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 1

The first animation I will be making will be the character fighting. To help with animating this, I have traced over the YouTube video Punch and kick references for Artist – Martial Arts (2014) using the software Krita (2022). I moved through the video frame by frame taking a screenshot Read more…

By higginson2020, 4 yearsMarch 27, 2022 ago

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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