Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Dev Log

Dev Log

Project Limitations

Due to time constraints, I ultimately had to limit the scope of the project. If more time was available to work on the application, I would have included many features I was unable to. Features that were unable to be included consist of narration of trivia, tests and example videos Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Monetization

As the application will be free to install and use, I have designed a monetization system to prevent the application from shutting down due to a lack of funds. This system will also incentivize users to visit more castles and use the Castle Keep application while there. This system would Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Interface and Navigation

Before designing and creating the various pages of the application, I created a flowchart so that I could plan out the pages and the connections between them. As shown below, upon launch the user would be prompted to login or make an account. Logging in to the application allows it Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Demonstration Animation

To demonstrate how the Castle Keep application would function in use, I have created a short animation. After creating the environment, I imported the previously created 3D model towers and modeled a simple pillar. I then keyframed the camera and exported the animation. The animation guides the user through using Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Texture Creation and Application

The first step in the process of creating textures, then materials for the 3D models was taking photographs I could edit into textures. To acquire these, I went to Pontefract Castle and took photographs of various bricks walls. To ensure the photographs would be usable as textures, the pictures were Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

3D Tower Modelling

As stated in the introduction to the proposal, the Castle Keep application will be used to show ruined structures within a castle rebuilt using augmented reality. To this end, I have 3D modelled two versions of a castle tower present at Pontefract Castle. These are a standing castle tower and Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Colour Scheme

As stated in the Proposed Features and The Scope of The Project post, the Coat of Arms (1995) and Heraldry (1995) of Pontefract will be the primary inspirations behind the design of the logo and the user interface of the application. To this end, I have used a colour picker Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Title and Logo

Many names were considered for the application but , ultimately, Castle Keep was the decided name. The name was chosen over the rest considered for the application as it holds a double meaning. Firstly, the keep is an extremely important location within a castle. As well as that, keep refers Read more…

By higginson2020, 3 yearsApril 4, 2023 ago

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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