Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Development Log

Development Log

Reflection

Reflecting upon the project, I am proud of what Lee and I were able to create. When we initially teamed up, we had never spoken to each other yet were able to work together without issues. We communicated ideas and criticisms to each other and used them to refine ideas. Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago
Development Log

Design Process

The start of the design process involved creating a mindmap. We decided the game would follow noir as an artistic theme. To have a better idea of how this looks, various images were gathered from the internet. After researching the theme, I looked at games in the genre we would Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago
Development Log

Leadership & Teamwork

Throughout the project Lee and I communication via Discord. We decided not to set a specific leader for the group as we worked better by working together rather than having one of tell the other what to do. In the research phase of the project we communicated frequently, sending various Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago
Development Log

Organisational skills

To track progress throughout the project, I created a Trello board for Lee and I. This allowed us to keep track of what we were working on at all time as well as keep shared notes of elements such as useful links and inspirations. As it got closer to the Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago
Development Log

Individual role

My role for the project is to use Unreal Engine to create the playable game. This involves creating the level, adjusting the lighting and creating mechanics so that the game can be played. The animations used were created by Matt Aspland (2021), the character models used are the default Unreal Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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