Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Introduction to Game Engines (440946_A20_T1)

Completed Game & Development Diary

Nature’s Stand Devlog

NOTE: The screenshots shown are during the development of Nature’s Stand therefore assets may change appearance throughout. 10/12/20: Game development begins Main menu created. Buttons Play, Options and Exit added. Main menu navigation script written. Options menu created, no buttons added as no options are avaliable yet. After testing the Read more…

By higginson2020, 5 yearsDecember 18, 2020 ago
Introduction to Game Engines (440946_A20_T1)

Platformer

This week I had to make a platformer game. The powerpoint provided gave the basics and I had to add other functions myself. I added a quit button, a restart game button, collectable gems, a counter to count the gems and spikes that will kill the player if collided with. Read more…

By higginson2020, 5 years ago
Introduction to Game Engines (440946_A20_T1)

Tower defence game.

For my Introduction to Game Engines module, I am required to create a game design document as well as a functioning game. I didn’t know which kind of game I would like to make so instead of trying to figure it out, I wrote down ideas for four different game Read more…

By higginson2020, 5 years ago
Introduction to Game Engines (440946_A20_T1)

Old man vs hitmen (Top down shooter)

This weeks activity involved creating a top down shooter in Unity. To start I added assets to the world. First the characters and then the obstacles. I made the objects passive colliders so that the bullets that would eventually be shot wouldn’t go through them. Then, following the video tutorials, Read more…

By higginson2020, 5 years ago
Introduction to Game Engines (440946_A20_T1)

Space Invaders Clone

Making the Space Invaders clone, I followed the video tutorials on Canvas. I did run into a few issues while making and testing the game. The first issue I had was with the bullets. When I pressed space to fire them, they weren’t appearing. I tried firing again, this time Read more…

By higginson2020, 5 years ago
Introduction to Game Engines (440946_A20_T1)

Cookie clicker clone project

This post is to document the creation of a cookie clicker clone project using Unity. The images above show the start of my project. Before I could start adding UI elements, I had to set the aspect ratio of the screen. Due to making the game for mobile the aspect Read more…

By higginson2020, 5 yearsOctober 14, 2020 ago
Introduction to Game Engines (440946_A20_T1)

Analysis of Doom Eternal

This post will be a short analysis of Doom Eternal inspired by ‘Theory of Fun for Game Design’. The game Doom Eternal starts out as a fantastical and fresh experience. It has a vast array of mechanics that can be all but overwhelming when they are first introduced. There is Read more…

By higginson2020, 5 years ago

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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