Deacon Higginson's Game Design Blog

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    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
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  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
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      • Elementor
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      • Level Development Diary
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      • RP
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  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
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    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
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    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Level Design (551309_A21_T1)

Level Design (551309_A21_T1)

Environmental storytelling

I have created a few environments that tell stories using only visuals. They are small as I am still getting to grips with the Unreal engine.

By higginson2020, 4 yearsOctober 13, 2021 ago
Level Design (551309_A21_T1)

Blueprint in Unreal

This week I learnt how to use blueprint in Unreal by following a PowerPoint provided on Canvas. The first thing I created was a quick blueprint that would quit the game shortly after it started. This was created by adding the begin play event node, the delay function and the Read more…

By higginson2020, 4 yearsOctober 13, 2021 ago
Level Design (551309_A21_T1)

Landscaping in the Unreal Engine

This weeks Level Design work had me start learning the basics of landscaping within the Unreal Engine. I started by creating a 4×4 landscape. I knew the level I was going to create wasn’t going to be huge as it is my first attempt at using the landscape tools and Read more…

By higginson2020, 4 yearsOctober 6, 2021 ago
Level Design (551309_A21_T1)

Level Blockout

Using the Unreal engine, I have blocked out a small obstacle course level. The level curves as the player moves along as to avoid the boredom of a completely straight path. I have marked the edges of each platform with a gold color to make sure that they are specifically Read more…

By higginson2020, 4 yearsOctober 3, 2021 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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