Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Portfolio and Production Piece

Portfolio and Production Piece

Final Animation

https://www.youtube.com/watch?v=8l8IPWKR94Y

By higginson2020, 3 yearsApril 30, 2023 ago
Portfolio and Production Piece

Embodiment and Navigation Considerations

As the animation I am creating is driven by the short story present within, I do not believe that it would benefit from having user embodiment. As well as that, the animation would not benefit from user embodiment due to the limited user interaction within the animation. Taking into consideration Read more…

By higginson2020, 3 yearsApril 30, 2023 ago
Portfolio and Production Piece

Animation Creation

After creating and texturing the assets, I started creating the animation. I first animated the assets within the bedroom. As the animation progress from the start, the assets in the room rise and rotate, they then disappear and the room itself falls beneath the user and the ceiling rises. Each Read more…

By higginson2020, 3 yearsApril 30, 2023 ago
Portfolio and Production Piece

Asset and Environment Design

I first modelled the assets for the bedroom, these include a chair, desk, monitor, bed, pillow, mattress, door, lamp and the room itself. After I had modelled the assets, I created textures for them using nodes. The texture used on the mattress was created by Layerace (2023). When creating the Read more…

By higginson2020, 3 yearsApril 11, 2023 ago
Portfolio and Production Piece

Digital Affordance

To draw the users attention throughout the animation, lighting and object transformations will be used. At the start of the animation the user will be seated at a computer in a bedroom. The room will be dimly lit with the primary source of light being the monitor in front of Read more…

By higginson2020, 3 yearsApril 11, 2023 ago
Portfolio and Production Piece

Audio Considerations

After creating storyboards for the animation, I looked for audio that would fit well throughout. The first sound is named Beach Distortion (2017). This audio gives me the feeling of complete peace. When listening I can see a scene of serenity, disturbed by non. The second sound is named Distorted Read more…

By higginson2020, 3 yearsApril 11, 2023 ago
Portfolio and Production Piece

Planet Orbiting Animation Test

As my final piece will focus on the planets of the solar system orbiting the Sun, I wanted to attempt an animation of one planet orbiting the sun to see if it would be a viable animation. I started by creating two spheres, one the Sun and the other Earth. Read more…

By higginson2020, 3 yearsMarch 23, 2023 ago
Portfolio and Production Piece

Story Structure and Development Considerations

This post will detail the development of the story I am creating for the Immersive Design module. Considering the theme of Down The Rabbit Hole, I wrote down a variety of ideas I believed to fit the theme. The ideas vary but all share the theme of an unnatural manipulation Read more…

By higginson2020, 3 yearsFebruary 9, 2023 ago

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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