Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Sketchbook of Artwork

2D Art for Games (440947_A20_T1)

Concept art for Nature’s Stand

For my game, Nature’s Stand, I have created some concept art of the menus and a basic outline of a level. I wanted the title screen for Nature’s Stand to be simplistic so that the player would get to the game faster. I understand that the title screen is the Read more…

By higginson2020, 5 yearsDecember 2, 2020 ago
2D Art for Games (440947_A20_T1)

Slime Fight thumbnail pixel art

As the thumbnail for my game ‘Slime Fight’, I created some pixel art of a slime on a grassy background. I created the image in photoshop using the pencil tool at various sizes. I believe that, as one of my first pieces of pixel art, that the image is good. Read more…

By higginson2020, 5 years ago
2D Art for Games (440947_A20_T1)

Two point perspective in Illustrator

For this weeks activity, I had to make a 2 point perspective city in Illustrator. When making the image, I used the perspective tool, ctrl + shift + I, to help guide my lines towards the vanishing points. As shown in the image, I am still unable to completely color Read more…

By higginson2020, 5 yearsNovember 19, 2020 ago
2D Art for Games (440947_A20_T1)

Minimalist art in Illustrator

Working with Illustrator, I wanted to try and make some minimalist art. I went to Google images in search of an image that I could try and make myself and then take inspiration from for my own work. The image I chose to try and make was Infographic Paradise Design’s Read more…

By higginson2020, 5 yearsNovember 9, 2020 ago
2D Art for Games (440947_A20_T1)

Proportion drawing

This post will detail my work with proportion drawing. Before this activity, I hadn’t ever done proportion drawing as I’ve never been too skilled at drawing in general. Starting out I drew along with the video tutorials and then used reference images to do drawing of my own. The image Read more…

By higginson2020, 5 yearsOctober 27, 2020 ago
2D Art for Games (440947_A20_T1)

Perspective drawing

This is a post to detail my work with one and two point perspective drawing. The image above shows my first attempts at both one and two point perspective drawing. I did these drawings while watching the video tutorial on canvas so there is no direct inspiration for them, they Read more…

By higginson2020, 5 yearsOctober 13, 2020 ago

Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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