Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Welcome to my blog!

Production Piece (3D Rendered Output) & Portfolio

Portfolio: Asset 5 and 6 wireframe view.

Asset 5: Display case. Asset 6: Table with holographic globe.

By higginson2020, 5 yearsDecember 28, 2020 ago
Production Piece (3D Rendered Output) & Portfolio

Portfolio: Asset 3 and 4 wireframe view.

Asset 3: Lantern. Asset 4: Book

By higginson2020, 5 yearsDecember 28, 2020 ago
Production Piece (3D Rendered Output) & Portfolio

Portfolio: Asset 1 and 2 wireframe view.

Asset 1: Glass bottle. Asset 2: Lockbox.

By higginson2020, 5 yearsDecember 28, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 10: Door

The tenth asset I am making for the theme group assignment is a door. To start this asset, I create a cylindrical primitive. I then selected the bottom half faces, as well as both sides, and deleted them. Once deleted, Read more…

By higginson2020, 5 years ago
Completed Game & Development Diary

Nature’s Stand Devlog

NOTE: The screenshots shown are during the development of Nature’s Stand therefore assets may change appearance throughout. 10/12/20: Game development begins Main menu created. Buttons Play, Options and Exit added. Main menu navigation script written. Options menu created, no buttons Read more…

By higginson2020, 5 yearsDecember 18, 2020 ago
2D Art for Games (440947_A20_T1)

Concept art for Nature’s Stand

For my game, Nature’s Stand, I have created some concept art of the menus and a basic outline of a level. I wanted the title screen for Nature’s Stand to be simplistic so that the player would get to the Read more…

By higginson2020, 5 yearsDecember 2, 2020 ago
2D Art for Games (440947_A20_T1)

Slime Fight thumbnail pixel art

As the thumbnail for my game ‘Slime Fight’, I created some pixel art of a slime on a grassy background. I created the image in photoshop using the pencil tool at various sizes. I believe that, as one of my Read more…

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Theme group asset 9: Coin pouch

I will be creating a coin pouch as the ninth asset for the theme group project. I started the model by spawning a spherical primitive. I edited the vertexes of the cube, pulling the down and outwards, to make the Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 8: Treasure chest (Work in progress)

The eighth object I am making for the theme group assignment is a treasure chest. I started the model by creating a cube primitive, increasing the scale of it and adding support loops around the outside of the shape. I Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 7: Beer barrel (Work in progress)

The seventh asset I am making for the theme group assignment is a beer barrel. I started with a simple cylindrical primitive, adding four edge loops and then increasing the scale from the middle of the object. I then dupliaced Read more…

By higginson2020, 5 yearsNovember 30, 2020 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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