Production Piece (3D Rendered Output) & Portfolio
Portfolio: Asset 5 and 6 wireframe view.
Asset 5: Display case. Asset 6: Table with holographic globe.
Asset 5: Display case. Asset 6: Table with holographic globe.
Asset 3: Lantern. Asset 4: Book
Asset 1: Glass bottle. Asset 2: Lockbox.
The tenth asset I am making for the theme group assignment is a door. To start this asset, I create a cylindrical primitive. I then selected the bottom half faces, as well as both sides, and deleted them. Once deleted, Read more…
NOTE: The screenshots shown are during the development of Nature’s Stand therefore assets may change appearance throughout. 10/12/20: Game development begins Main menu created. Buttons Play, Options and Exit added. Main menu navigation script written. Options menu created, no buttons Read more…
For my game, Nature’s Stand, I have created some concept art of the menus and a basic outline of a level. I wanted the title screen for Nature’s Stand to be simplistic so that the player would get to the Read more…
As the thumbnail for my game ‘Slime Fight’, I created some pixel art of a slime on a grassy background. I created the image in photoshop using the pencil tool at various sizes. I believe that, as one of my Read more…
I will be creating a coin pouch as the ninth asset for the theme group project. I started the model by spawning a spherical primitive. I edited the vertexes of the cube, pulling the down and outwards, to make the Read more…
The eighth object I am making for the theme group assignment is a treasure chest. I started the model by creating a cube primitive, increasing the scale of it and adding support loops around the outside of the shape. I Read more…
The seventh asset I am making for the theme group assignment is a beer barrel. I started with a simple cylindrical primitive, adding four edge loops and then increasing the scale from the middle of the object. I then dupliaced Read more…