Deacon Higginson's Game Design Blog

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  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Welcome to my blog!

3D Asset Design (400573_A20_T1)

Theme group asset 5: Display case (Work in progress)

The fifth asset I am making for the theme group asset project is a display case.

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Theme group asset 6: Holographic globe (Work in progress)

The sixth asset I making for the theme group project is a table projecting a holographic globe. I started the asset by flattening a cylindrical primitive and changing the amount of subdivisions on top to zero, making it one face. Read more…

By higginson2020, 5 yearsNovember 21, 2020 ago
3D Asset Design (400573_A20_T1)

Theme group asset 4: Book (Work in progress)

The third asset I have made for the theme group project is a book. I will be texturing this book a few different ways as it is too small an asset to submit it as one, instead it will be Read more…

By higginson2020, 5 yearsNovember 21, 2020 ago
2D Art for Games (440947_A20_T1)

Two point perspective in Illustrator

For this weeks activity, I had to make a 2 point perspective city in Illustrator. When making the image, I used the perspective tool, ctrl + shift + I, to help guide my lines towards the vanishing points. As shown Read more…

By higginson2020, 5 yearsNovember 19, 2020 ago
3D Asset Design (400573_A20_T1)

Substance painter

This weeks activity for 3D asset design involed texturing the box model we previously made using substance painter. I started by creating a new project and choosing the low poly box to import. I texured the main box and the Read more…

By higginson2020, 5 years ago
2D Art for Games (440947_A20_T1)

Minimalist art in Illustrator

Working with Illustrator, I wanted to try and make some minimalist art. I went to Google images in search of an image that I could try and make myself and then take inspiration from for my own work. The image Read more…

By higginson2020, 5 yearsNovember 9, 2020 ago
Introduction to Game Engines (440946_A20_T1)

Platformer

This week I had to make a platformer game. The powerpoint provided gave the basics and I had to add other functions myself. I added a quit button, a restart game button, collectable gems, a counter to count the gems Read more…

By higginson2020, 5 years ago
3D Asset Design (400573_A20_T1)

Lighting and rendering in Maya

This weeks activity had me lighting and rendering objects in Maya. The activity started with modelling a simple table, some objects to go on top and a background. I then had to put a camera into the scene and put Read more…

By higginson2020, 5 years ago
2D Art for Games (440947_A20_T1)

Illustrator creations and drawings

This post is for any and all creations I make in Illustrator. The post will be updated whenever I need to add something new.

By higginson2020, 5 yearsNovember 2, 2020 ago
Introduction to Game Engines (440946_A20_T1)

Tower defence game.

For my Introduction to Game Engines module, I am required to create a game design document as well as a functioning game. I didn’t know which kind of game I would like to make so instead of trying to figure Read more…

By higginson2020, 5 years ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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