Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Welcome to my blog!

Introduction to Game Engines (440946_A20_T1)

Cookie clicker clone project

This post is to document the creation of a cookie clicker clone project using Unity. The images above show the start of my project. Before I could start adding UI elements, I had to set the aspect ratio of the Read more…

By higginson2020, 5 yearsOctober 14, 2020 ago
Introduction to Game Engines (440946_A20_T1)

Analysis of Doom Eternal

This post will be a short analysis of Doom Eternal inspired by ‘Theory of Fun for Game Design’. The game Doom Eternal starts out as a fantastical and fresh experience. It has a vast array of mechanics that can be Read more…

By higginson2020, 5 years ago
2D Art for Games (440947_A20_T1)

Perspective drawing

This is a post to detail my work with one and two point perspective drawing. The image above shows my first attempts at both one and two point perspective drawing. I did these drawings while watching the video tutorial on Read more…

By higginson2020, 5 yearsOctober 13, 2020 ago
2D Art for Games (440947_A20_T1)

Floating islands photoshop

This post is to show the image I made using photoshop after watching the YouTube tutorial about creating a floating island. This is the first image I made by following the tutorial directly. This is the second image I made. Read more…

By higginson2020, 5 yearsOctober 12, 2020 ago
3D Asset Design (400573_A20_T1)

NURBS curves dining table

This post will detail my experience with creating a dining table using NURBS curves. I had never used NURBS curves before this and found it quite difficult to do. I’m still having trouble with them but hope that with time Read more…

By higginson2020, 5 yearsOctober 7, 2020 ago
3D Asset Design (400573_A20_T1)

Mug shots.

This post is to document the creation of a mug in maya. To start creating the mug, I created a two cylinder primitives and made one slightly taller but thinner than the other. I then chose both of the primitives Read more…

By higginson2020, 5 yearsSeptember 29, 2020 ago
Uncategorized

Deacon’s blog

This is Deacon Higginson’s blog page. Here I will be documenting the work I do throughout my time at university.

By higginson2020, 5 yearsSeptember 16, 2020 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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