Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Welcome to my blog!

Dev Log

Application Interface and Navigation

Before designing and creating the various pages of the application, I created a flowchart so that I could plan out the pages and the connections between them. As shown below, upon launch the user would be prompted to login or Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Demonstration Animation

To demonstrate how the Castle Keep application would function in use, I have created a short animation. After creating the environment, I imported the previously created 3D model towers and modeled a simple pillar. I then keyframed the camera and Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Texture Creation and Application

The first step in the process of creating textures, then materials for the 3D models was taking photographs I could edit into textures. To acquire these, I went to Pontefract Castle and took photographs of various bricks walls. To ensure Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

3D Tower Modelling

As stated in the introduction to the proposal, the Castle Keep application will be used to show ruined structures within a castle rebuilt using augmented reality. To this end, I have 3D modelled two versions of a castle tower present Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Colour Scheme

As stated in the Proposed Features and The Scope of The Project post, the Coat of Arms (1995) and Heraldry (1995) of Pontefract will be the primary inspirations behind the design of the logo and the user interface of the Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
Dev Log

Application Title and Logo

Many names were considered for the application but , ultimately, Castle Keep was the decided name. The name was chosen over the rest considered for the application as it holds a double meaning. Firstly, the keep is an extremely important Read more…

By higginson2020, 3 yearsApril 4, 2023 ago
The Designer Self (601164_A22_T2)

PDD

By higginson2020, 3 yearsApril 1, 2023 ago
Portfolio and Production Piece

Planet Orbiting Animation Test

As my final piece will focus on the planets of the solar system orbiting the Sun, I wanted to attempt an animation of one planet orbiting the sun to see if it would be a viable animation. I started by Read more…

By higginson2020, 3 yearsMarch 23, 2023 ago
Immersive Design (661841_A22_T2)

Ocean Simulation

This post will cover the testing of ocean simulation in Blender. To start, I created a plain and added the ocean modifier to it. This will cause it have properties similar to that of the ocean, those being waves, depth, Read more…

By higginson2020, 3 yearsMarch 16, 2023 ago
Immersive Design (661841_A22_T2)

Liquid Simulation

This post will cover the testing of liquid simulation using Blender. To start, I created a UV sphere and smoothed it. I then added a quick liquid effect. Within the settings, I altered the type to modular and enabled initial Read more…

By higginson2020, 3 yearsMarch 15, 2023 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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