Deacon Higginson's Game Design Blog

  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Welcome to my blog!

Uncategorized

Frank Lloyd Wright

This post will detail research into the architect Frank Lloyd Wright and the prairie style of architecture. Frank Lloyd Wright was an architect that specialized in organic architecture. This is the practice of creating architecture “which sought to integrate humans, Read more…

By higginson2020, 3 yearsOctober 4, 2022 ago
Visual Effects

Initial Animation Planning

This post will document the initial planning of my animation for Visual FX and Post Production. To plan out the animation I drew a storyboard. I drew out the key point of the animation, annotating them to include camera motion Read more…

By higginson2020, 3 yearsOctober 2, 2022 ago
3D Character Animation (551310_A21_T2)

Production piece

The first animation of the production piece is a walking animation. This animation was made following the guide I created by tracing over the video I took as reference. This displays the pose-to-pose principle as the guide features key positions Read more…

By higginson2020, 4 yearsMay 14, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 3

I have made another animation guide for my third animation, this animation will be the character walking. To create this guide I took a video of myself walking in different ways. I realized towards the end of recording that I Read more…

By higginson2020, 4 yearsMay 13, 2022 ago
Class Work

Blocking out the level

I have created a simple blockout of the playable level, with lighting, in Unreal Engine. All screenshots were taken by me in Unreal Engine.

By higginson2020, 4 yearsMay 10, 2022 ago
RP

Portfolio of three prototypes

A collection of three of the prototypes made throughout the Rapid Prototyping module. The three included in this video are from the themes Fragments, Paper and CYOT (Choose Your Own Theme).

By higginson2020, 4 yearsMay 1, 2022 ago
RP

Theme 7- CYOT (Choose your own theme)

The seventh theme for Rapid Prototyping is CYOT, choose your own theme. [27/04/2022] When choosing the theme I would use for this, I wrote down various types of games. I wrote small notes next to each type relating to ideas Read more…

By higginson2020, 4 yearsApril 27, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 2

By tracing frames from this clip Dragon Ball Super: Broly (2018), I have created a guide for animating my character. This animation shows a character warming up before a fight. I thought this appropriate for my character as they are Read more…

By higginson2020, 4 yearsApril 23, 2022 ago
RP

Theme 6- Teamwork

The sixth theme for Rapid Prototype Design is Teamwork. I started by writing down relevant words to the theme but didn’t get very far with this method. I then looked at some examples of teamwork focused games, writing down elements Read more…

By higginson2020, 4 yearsApril 6, 2022 ago
RP

Theme 5- Voice

The fifth theme for Rapid Prototype Design is Voice. Voice is required as a key element of the game, not speech.

By higginson2020, 4 yearsApril 6, 2022 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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