Deacon Higginson's Game Design Blog

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  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!

Welcome to my blog!

3D Character Animation (551310_A21_T2)

Using driven keys

As part of my characters animations. I need to be able to have it form a fist. I have used driven keys to make the process quicker. Driven keys are much like key frames though they are controlled by attributes Read more…

By higginson2020, 4 yearsApril 5, 2022 ago
Class Work

Chasing player AI

A major part of the Run Rabbit Run is the player hiding and running from enemies. To enable enemies to detect and chase the player, I created an enemy chase AI.

By higginson2020, 4 yearsApril 1, 2022 ago
Class Work

Player crouching

To allow the player to hide from enemies and enter smaller areas, I have added the ability for the player to crouch. To make the player character crouch when the collider does, I added crouching animations to the animation cycle. Read more…

By higginson2020, 4 yearsApril 1, 2022 ago
Class Work

Lighting

As the game follows a noir theme, I followed this when creating the lighting. By using a sky sphere, exponential height fog and post processing volume, I have created an extremely dark environment.

By higginson2020, 4 yearsApril 1, 2022 ago
3D Character Animation (551310_A21_T2)

Rigging and weight painting the character

I started out by rigging a premade character though when it came to weight painting this character, I had trouble due to the layered clothing. I switched to a different premade model to overcome this problem. After rigging the character, Read more…

By higginson2020, 4 yearsApril 1, 2022 ago
Team Project

Team Project

PowerPoint Link- https://1drv.ms/p/s!AqrjJ_yXp03kaUf42ScTOTMRDKI?e=ngJA6X

By higginson2020, 4 yearsMarch 31, 2022 ago
3D Character Animation (551310_A21_T2)

Weight painting

This weeks lab had us going over weight painting. The process started with flooding the character from the hips, then the bottom of the spine. I then smoothed this to have get rid of creases and unnatural looking elements. After Read more…

By higginson2020, 4 yearsMarch 29, 2022 ago
3D Character Animation (551310_A21_T2)

Animation guide 1

The first animation I will be making will be the character fighting. To help with animating this, I have traced over the YouTube video Punch and kick references for Artist – Martial Arts (2014) using the software Krita (2022). I Read more…

By higginson2020, 4 yearsMarch 27, 2022 ago
RP

Theme 4- Chindogu

The fourth theme for Rapid Prototype Design is Chindogu, useless inventions with a usage. My idea for this theme is an app, the awake test. The user opens the app to check they’re awake, they press a button and it Read more…

By higginson2020, 4 yearsMarch 25, 2022 ago
3D Character Animation (551310_A21_T2)

Blend shapes

In today’s lab, we made blend shapes. Starting out, I added three nurbs circles. I place two over the eyes and one around the circles, slightly manipulating it to form around the circles. I parented the left and right circle Read more…

By higginson2020, 4 yearsMarch 19, 2022 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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