Deacon Higginson's Game Design Blog

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      • Sketchbook of Artwork
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    • Major Project (601165_A22_T12)
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      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
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Welcome to my blog!

RP

Theme 3- Ten seconds or less

The third theme of Rapid Prototype Design is Ten Seconds or Less, this can be interpreted however we want. [14/03/2022] I started by writing various associated words but then, differently to the last two prototypes, I wrote down various different Read more…

By higginson2020, 4 yearsMarch 17, 2022 ago
Class Work

Creating the team PowerPoint

This week we started the creation of the project PowerPoint. We started the PowerPoint with a title page. This page states the game’s title, a brief description of the game along with the USPs and the name of both members Read more…

By higginson2020, 4 yearsMarch 3, 2022 ago
RP

Theme 2- Paper

The second theme of Rapid Prototype Design is Paper. The requirement is make an interactive experience that has a digital and a physical element, the physical being on paper. [01/03/2022] To start generating ideas for what I might make I Read more…

By higginson2020, 4 yearsMarch 1, 2022 ago
3D Character Animation (551310_A21_T2)

Character controllers and weight painting

This weeks lab session had us add controllers to characters, we also had a short introduction to weight painting. A key point to remember when adding controllers is to freeze the position of the Nurbs circles so that they can Read more…

By higginson2020, 4 yearsMarch 1, 2022 ago
3D Character Animation (551310_A21_T2)

Character rigging attempt

In today’s lab session, I rigged a character model. I started by adding joints from the toe to the top of the leg, with one join being placed above the crotch. I changed the size of the joints so that Read more…

By higginson2020, 4 yearsFebruary 25, 2022 ago
RP

Theme 1- Fragments

The first theme of Rapid Prototype Design is Fragments. [24/02/2022] When coming up with initial ideas, I wrote down every word I could think of that even loosely related to the theme. As I was thinking of more thing to Read more…

By higginson2020, 4 yearsFebruary 25, 2022 ago
Class Work

Idea presentation and further development

Both yesterday and today’s sessions involved each group presenting their ideas before the class and taking questions, as well as feedback. Lee and I presented our idea today as there wasn’t time yesterday. The presentation followed Lee’s Professional practice – Read more…

By higginson2020, 4 yearsFebruary 25, 2022 ago
Development Log

Reflection

Reflecting upon the project, I am proud of what Lee and I were able to create. When we initially teamed up, we had never spoken to each other yet were able to work together without issues. We communicated ideas and Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago
Development Log

Design Process

The start of the design process involved creating a mindmap. We decided the game would follow noir as an artistic theme. To have a better idea of how this looks, various images were gathered from the internet. After researching the Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago
Development Log

Leadership & Teamwork

Throughout the project Lee and I communication via Discord. We decided not to set a specific leader for the group as we worked better by working together rather than having one of tell the other what to do. In the Read more…

By higginson2020, 4 yearsFebruary 18, 2022 ago

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Categories
  • Home
  • Year 1
    • 3D Asset Design (400573_A20_T1)
      • Production Piece (3D Rendered Output) & Portfolio
    • 2D Art for Games (440947_A20_T1)
      • Sketchbook of Artwork
    • Introduction to Game Engines (440946_A20_T1)
      • Completed Game & Development Diary
    • Team Project (400572_A20_T2)
    • Introduction to Motion Graphics and Animation (440948_A20_T2)
  • Year 2
    • 3D Character Design (500730_A21_T1)
      • Character Design Portfolio
    • Creative Business: Pitching and Design (551307_A21_T1)
      • Elementor
    • Level Design (551309_A21_T1)
      • Level Development Diary
    • Rapid Prototype Design (551308_A21_T2)
      • RP
    • 3D Character Animation (551310_A21_T2)
      • Design Portfolio
    • Professional Practice: Production & Development (500728_A21_T2)
      • Team Project
      • Development Log
      • Class Work
  • Year 3
    • Major Project (601165_A22_T12)
      • Proposal
      • Dev Log
      • Practical
    • Visual FX and Post Production (601166_A22_T1)
      • Visual Effects
    • Digital Storytelling (661893_A22_T1)
      • Production Dossier
    • Immersive Design (661841_A22_T2)
      • Portfolio and Production Piece
    • The Designer Self (601164_A22_T2)
  • Industry Portfolio
  • About me!
  • Elementor
  • Industry Portfolio
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